Will there be a "buy to support" option on itch?
Demo Factions: Crystals of Control (Explicit/Adult Version)
A downloadable game for Windows, macOS, and Linux
THIS IS THE ADULT VERSION! There is a "safe for all" version on itch.io as well! Please download that version if you are under 18 or mature, sexual themes disturb you. Thank you!
The first Anaxverse game (that is not an erotic interactive novel) is a "match three" game where one matches colored gems. These, in turn, will grant the character power. Once the correct requirements are met, the player can unleash the power as an attack on their enemy. The key is to keep your resistance above zero while bringing your opponents to nothing. However, those with skill will want to meet the criteria needed to convert the enemy into one of your own minions! For example, if one is playing as the succubus Dionyza and they manage to get the opponent to gain two "seduced" debuffs, and then manage to break the right gems, they can cast Lillith's Love which would defeat the foe. What would follow is a conversion/transformation scene where the player's character uses their powers to warp the enemy into their own ilk.
Developer/Publisher: The Anax / Anaximanes Entertainment
Version: Demo v1.0
OS: Windows / Mac / Linux
Genre: Mature/Adult, Mind control, Puzzle, Monster girl, Corruption, Possession, Transformation
1- Extract to the desired location.
2- Click on "Factions Crystals of Control.exe" to start playing.
F:CoC Demo Ver 1.0
Demo is complete! When we make the real game expect a new thread.
- - Resizing the window outside of 16:9 ratio around may cause problems
- - A board with no valid moves can occur (full game will shuffle gems)
- - Player can click a second attack (before 1st finishes) nullifying the 1st attack
Future changes (in regards to a full game):
- Bonus effects for matching 4 or more gems
- Hints for possible matches when needed
- Campaign mode with character progression
- Balance improvements
- General polish
Please remember this is totally a rough draft! It is a proof of concept of our future game. The game will, of course, have vastly more content to it and polish than this bare-bones demo version. For example, the conversions in this demo are just storyboards to show possible investors an idea of what the real ones in the actual game will be like. For example:
Please, please, please report bugs and submit feedback to me using the multitude of channels I use. And, if you are my patron, thank you very much for investing in me!
Check out my finished projects to understand the lore of F:CoC - these are also ADULT in theme!
Live Dev Question and Answer
Next Q&A is scheduled for Dec 6th at 7pm Eastern/6 Central/5 Mountain/4 Pacific time
Full Game Overview
Greetings, it is I, The Anax, and this time I bring you my very first video game! For months, my programmer, BlankSubroutine has wanted to keep the gameplay of this title secret, but finally, a year after our first discussions, we are proud to show it off! The video above goes into detail, but this thread will also have information and be updated on future builds. The demo will be a rough draft (though as you will see even for something so rough it is of immense quality), and since this will be so expensive to make, how far this project gets relies on how much interest/income I am able to muster (as Blank programmed the demo for free, but will be a contracted employee on the main project, so I will need to pay him for work).
The first Anaxverse game is a "match three" game where one matches colored gems. These, in turn, will grant the character power. Once the correct requirements are met, the player can unleash the power as an attack on their enemy. The key is to keep your resistance above zero while bringing your opponents to nothing.
However, those with skill will want to meet the criteria needed to convert the enemy into one of your own minions! For example, if one is playing as the succubus Dionyza and they manage to get the opponent to gain two "seduced" debuffs, and then manage to break the right gems, they can cast Lillith's Love which would defeat the foe. What would follow is a conversion/transformation scene where the player's character uses their powers to warp the enemy into their own ilk. (The demo has a quick watered down version of this to show the proof of concept)
Due to the nature of the mind control, corruption, and transformation abilities of the characters in this project the replayability is vast! Imagine any given character from my Anaxverse. Let us say, Justine Day. Now, imagine not just as Slugs and Bugs version of her, but an undead Justine, a cereborg Justine, succubus, reptilian, shadowed, and the list goes on. By fighting through the game on one character, the player has the chance of converting that character into the same faction that it belongs to. Then, in a future run, the player could select the newly unlocked version of the other character and go through the game again to see all new scenes, stories, and unlock other versions too!
The demo has just a short slideshow, a storyboard of sorts, to get the proof of concept across to the potential investors. However, the "adult" version of the game itself will feature detailed and unique mind control/corruption/transformation sex scenes (nudity, intercourse, and such). The scenes will be far more polished, longer, and alive including such things as music and voice acting. (however that all costs money so please consider donating here or patroning me on Patreon!)
So far my novels number well over half a million words and are still growing. This game will be relatively easy to follow in the story, but the Factions have huge amounts of lore gleaned from my novels. Easter eggs will abound, and strategies and knowledge from my massive story projects will be found in every level of Factions: CoC. So, if one ever wanted to get further information, they could find an immense amount of character, location, and attack information in my novels.
Blank and I will also be holding occasional developer question and answer sessions, so check my blog, patreon, and the Hypnopics gallery to look for those. If I am able to gain enough income, this project will become huge with sexy scenes and versions of my characters. There will be a Faction for everyone!
Factions/Starting Character IN FULL GAME:
There will be male and female. (For those that like it, there will even be possible ways for doing M to F transformations in some cases too- no promises but if I can earn the income, I don't see why not! If the player wants to choose that on some scenes), however, as far as just male and just female- every Faction has one of each. Factions, themselves, work with two main characters. When you are going through the game fighting them, one of the two will be a "mini-boss" halfway through the map, and the other will be the "boss" at the end. As of right now it should be:
Faction Name: Female / Male
The Invaders: Justine Day/Overmind
Giggle Gang: Trixie Goodwin/Giggler
The Shadowed: Evelyn Addams/Me
Nergalian Demons: Karen/Bo Wyatt
Lilin Demons: Dionyza/Walter Riley
Aka Manian Demons: Getty/Aka Manah
Ophidian Demons: Eleanora/Ophion
Undead Horde: Absinthe/Ivor
Cereborgs: Chieko Naru/Cerebrum
So, as the player, if I make enough money to make this game, you would choose which of these starting characters to play as and then go through the game as that character. So, every Faction WILL have a playable male or female protagonist that you can play as with unique conversion scenes/dialogue just for them.
Click download now to get access to the following files:
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Absolutely, if I can ever get the game made. Sadly, to this day, my Patreon is still sitting far below the required amount to make this game a reality!
Does not start on Debian GNU/Linux 8 (Jessie), error message: „/Factions - Crystals of Control.x86: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory“. Additionally I see from the .x86 file that it was built for kernel 2.6.24, and only in 32 bit. Disappointed. :-(
Well, unfortunately, my patreon even after releasing that demo so long ago, has not reached $2500 a month, so it may be years before I can build this game. The demo cost me $4000 to make with a programmer doing it for free, so I estimate the full game will cost about $20000 or so. So, however disappointed you are that this can't play on some weird operating system, I'm even more disappointed! lol Someday, though, when I have enough money I'll make this. I do not know anything about programming, so I know nothing about that error or how to fix it for the demo.